how do I make the train go choochoo
A downloadable game for Windows
NOTE: A version uploaded on 5/12 is causing some connectivity issues with hosting servers and other bugs. I will work to resolve this quickly, apologies in advance for the inconvenience.
Gunfighters (working title) is an online multiplayer FPS sloet in the Old West with low poly graphics.
The game supports 12 player multiplayer and bots are supported both on and offline. The player count may be increased but the game needs to be stress tested first, and the current map isn't set-up well for 20+ bots.
Join the Discord here:
The game is in a very early, pre-alpha state so expect plenty of bugs. Make sure you are set to the same region if trying to play with a friend, and have bots enabled when hosting a server if you're trying to play solo.
Animations and sounds are placeholder.
- Team Deathmatch
- Gunslinger (Every kill switches out your weapon in a set order. The first to get a kill with every weapon wins.)
Controls are standard for shooters:
- Movement (WSAD)
- Leaning (Q and E)
- Crouch (C)
- Aim (right click)
- Fire (left click)
- Sprint (shift)
- Switch weapons (numbers 1-4 or scroll wheel)
- Quick use (G - throws dynamite, etc.)
- Tab (Scoreboard)
Download and extract the .zip, then click on the Gunfighters application file inside the extracted folder.
- Download Link is Fixed - News on Next UpdateMay 08, 2019
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HOW DO I PLAY ENY GAMES!!!!!!!!!!!!!!!!!!!!!!!!!!
i was unable to get online working, but offline with bots was still really fun! loved the insanity that would break out sometimes in matches. there was never a dull moment when i played. excellent work, and good luck with any future developments for this game!
Hei! Very cool game. Where can we contact you for business purposes? Do you have an email address or any social network?
I love this game, it almost feels handmade. The pacing reminds me quite a bit of Fistful of Frags, just a shame that nobody else was online :(
there is a 32 bits version?
Do you not have a mac version?
Great job! I can't afford Red Dead 2, so this will have to tide me over for now, haha
Hey! Love the concept of your game, are you interested in working with a publisher? If you are feel free to reach out we'd love to talk.
This was an absolute blast. Could feel the love. Honestly hope to see you work on this more as I'd love to make more videos of it. Hope you enjoyAlso Check out the video below me, he's a swell dude!
A few friends and I played this and had so much fun. This game needs more maps! It also needs more love, cause it's great! Here's a video we recorded:
90% of my shots dont hit
headshots with a sniper are not a 1 shot kill
aiming with the bow is impossible
add crosshair for bow when aiming
spawning between all the enemies
headshots dont one shot
Dude. nah. The bow is the best weapon in the game. Got 98+ kills with it in domination (bots tho)
how do you get the train moving
Add more maps and weapons, nice game
Thats game is so cool and funny. Download it!
Really nice dude, just needs to be polished with some nice weapon animations! :D
Looks good sounds good but like the sad life of a mac owner it can't be used.
it wont let me host a game. and it is show nothing when i go to browse games. it says disconnected in the corner. halp.
how do you get the train moving
I've been working a project in Unity. I'm new and don't have too much knowledge on the subject. I have a question about your assets. Where did you find your animations and sounds? I've been having trouble finding any and your placeholder ones look really nice. Thank you.
To clear up, I'm not looking for those animations specificly, just how you got them because I'm having trouble finding generic ones and no luck with complicated ones.
The animations are mostly from the Kubold rifle and pistol packs. The sounds are from a pretty big mix of sources. I have two big sound packs from the asset store (I think one is called Pro Sounds and one might be Universal Sound FX) and otherwise I've just Google sounds to fill needs. These were mostly just on sale in the May Madness sale, would have been a good time to pick them up!
does this have lan
No LAN but you can play online. Do people still play LAN in 2019? Those were the days haha.
For everyone saying that they can't connect or can only play offline, Make sure you are connected to a reign near you.
Cant connect to server.
Best game of 2020.
I can't play the game. Clicking on the application gives me a windows message that states, "This app can't run on your PC. To find a version for you PC,check with the software developer."
idk if i'm missing something
Nice game. But there are some problems. Firstly I think you should zoom-in only when holding the right mouse button, not toggling. And i have noticed a few missing colliders, two of which are next to the train. The particles that appear when shooting at a wall are also not really fitting for the game in my eyes.
You can actually turn off toggle aiming in the options, I agree playing with it off as well. The collider issues were fixed but then I broke my last version. I'll fix those along with various improvements in the next version.
I agree the particles should be more toony, they are placeholders for now. Thanks!
I cant play online
Does it not let you host a game online? I think some people have had issues since the last update, I'll be working to fix those and re-release this week.
Can you plz add more maps and can you try and fix the ai because sometimes they walk back and forth
Yep, more maps/eras/weapons are coming once I iron out some of the glitches. Bot pathfinding will be improved as well in future updates. Thanks!
I believe dynamite has a bug, because when we're squatting, it always falls close to the character, so it happens when we're on the roofs of buildings.
Another possible bug is the collision area of the blast, sometimes even standing behind 2 walls, I die instantly, maybe the damage would be better if it was based on approaching the explosion, not just an instant kill even being far away.
The game is great, I played with my son and friends, it's excellent.
Thanks! Yes, dynamite is bugged. What's actually happening is it is colliding with the player's third person head model, so it bounces off your own head while throwing. I had mostly fixed this in a version I uploaded yesterday (it still can happen while sprinting forward) but then yesterday's version caused major connectivity issues and I had to take it down.
I will be fixing this and other bugs soon in addition to adding more content.
Also, great idea for damage fall-off on the dynamite.
I'm a gaming developer and I use Unity as well. To solve this problem, you can for example instantiate the dynamite with box collider disabled, however activate it only after 0.1f or 0.2f, I believe it should eliminate many problems.
An interesting way to solve this would be to create a layer for the player and another layer for other players, a third layer for the dynamite, then you go in the collision matrix deactivates the collisions of the dynamite with the player itself, leaving the other collisions active. Problem solved.
A hug and I'm looking forward to the new updates. Do you want to launch the game on Steam?
No plans for Steam at the moment, it's just a fun hobby project for the time being. If it gets more serious maybe I'd consider it. I think disabling the collider entirely would be problematic because it would allow for the occasional headshot to not register due to collision being disabled. The collider would need to be disabled long enough for the dynamite to pass through, so it couldn't just be 0.00001f to make the odds of that bug extremely unlikely.
There probably is a solution that could be found with layering but the easiest method might just be to instantiate the dynamite slightly further in front of the player. Of course, there are already quite a few layers, etc. setup that ignore raycasts, etc.
When I mentioned turning off the colliders, it's just dynamite, not the player, which is a simpler solution than working with the separate layers.
The time of the box collider of the dynamite off, is only to avoid that it collides with the player in the launch.
Player colliders remain normal. But that could cause the dynamites to grab the walls. So it's a temporary solution.
On the dynamites, I believe that only 1 in the match, is enough, COD MW1 only uses 1 also, depending on the amount of players in the match, each 1 with 3 dynamites, the game gets many explosions, which disrupts a little "pollution sound ".
How many people are creating the game?
What solution are you using for online, is Photon?
I intend to study more multiplayer in the future and I really enjoyed the performance in your game.
it doesn't let me create a server unless it is an offline server.
I uploaded a new version yesterday that broke some things, I removed it but looks like there are some new issues I still need to figure out. I'll fix it soon.
please add key bindings
Will you later create your own models also great game and you should reach out to some creators on youtube to promote. Good job Plz create more
For the models - unlikely as I'm just doing this as a hobby/have a full-time job and using assets actually lets me put content together. I'm trying to improve it and add more content before any promotion efforts.
es muy chulo pero no juega nadie
Hay gente, pero acabó de ponerlo aquí, así que intentaré subir los numeros sobre tiempo con el desarrollo. Prueba otras regiones si no hay nadie, los de EEUU y Europa son los más populares (hay como 30+ personas en linea ahora sobre todas las regiones). Español no es mi primer idioma así que perdona mis errores de gramática.
The bullet stay on screen. İt can't go away from screen.
Thanks, did that only happen once? I haven't seen that one before.
i realy like this game and i like the style of the characters, great game over all.
great game love the polygonal style. i always lowed the way this type of game looks